Chicago, my home town. Yet given the amount of geometry in this scene and the complex, multilayered materials, using such mammoth textures just sent my render times off the charts. We would love to see some of your brilliant works on Arch-Factory. This is not just Architecture Visualization, this is real Art! No, the scene is lit with a jpg plugged into a DomeLight. Therefore it is important to up the settings the generic heavy preset, for instance, works very well despite the higher calculation times, to make sure that Self-Collision is on, and to let the simulation run until it really settles which can be over as much as frames - easily an overnight job, since cloth is single-threaded - no pun intended. I asked there, but didnt get any answer.
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You can see that although the Scratch map appears very tiled in the preview, it comes out looking a lot more random, once it has been mixed and masked with noise and bbb3biz and white vertex colors. He makes some of the best uses of chromatic aberration in this industry too. I also used Corona for 3ds Max since it was out.
Making Of 'Tribeca Loft' · 3dtotal · Learn | Create | Share
Another use of noise this is something I use all the time is to break the repetitiveness of tile-able textures. I hate adding back-plates in post as you can never get the environment to properly reflect in the scene if you are after photorealism.
I'm pretty sure I mentioned everything sceje is remotely interesting about the making of this scene. I asked there, but didnt get any answer. It adds a lot of realism and is also a great way of hiding seams in the diffuse or the other channels.
![loft scene by bbb3viz loft scene by bbb3viz](https://static.turbosquid.com/Preview/2014/12/13__12_13_12/Final_Cam1.jpg7aa5cb37-c908-47f7-b0f9-0a0ed983af6fOriginal.jpg)
The trick is to mix two copies of the map one of them with slightly offset coordinates and mix them using a low-frequency, noise-based mask. One is to make sure that all Turbosmooth modifiers in the scene are set to only show at render time. Last month Bertrand released the Chicago Loft scene for sale on Turbosquid in clean form so that you can populate it with your own models, serving as a showcase set — His current set of images is a great example of how this could be done.
![loft scene by bbb3viz loft scene by bbb3viz](https://live.staticflickr.com/517/18126206418_bcc1d957cd_b.jpg)
Hey guys, does somebody of you know something about the scene lighting in this scene you can buy on turbosquid? My goal was to stick as close as possible to the photos of Richard and concentrate on realism above all. The 4th image has a little issue with the lamp, being smack-dab in the middle, and aligning perfectly with the window opening.
Chicago Loft by Bertrand Benoit - 3D Architectural Visualization & Rendering Blog
Bertrand, would you be so kind to show us your material workflow? No, the scene is lit with a jpg plugged into a DomeLight. Several people have asked me how I did my curtains Fig. Thanks again for the wonderful feedback, guys.
The result of the cylindrical mapping is an exterior environment that looks right whichever way you turn your camera and means no complicated comping in at the end. In the same spirit, I often try to enrich my materials by adding an additional layer of Specular or Glossiness via a separate map that has nothing to do with the diffuse or other channels and is positioned on the model using different UV coordinates.
The man has done it again…. Chicago, my home town. These include a handsome Gio Ponti armchair, an elegant concrete kitchen, and a modern metal sideboard.
Corona Loft
Post a comment Comment. Sceme really like the way he uses his virtual camera, his models and shaders. For very overcast skies, like here, there is not much difference in the dynamic range of an HDR image and a jpg. The same kind of low-frequency, non-fractal noise is added to the Bump channel of the plastic panels in the kitchen in order to give them a slight bend.
Just pay attention to the fact it is a heavy and demanding scene. Therefore it is important to up the settings the generic heavy preset, for instance, works very well despite the higher calculation times, bbb3iz make sure that Self-Collision is on, and to let the simulation run until it really settles which can be over as much as frames - easily an overnight job, since cloth bbb3fiz single-threaded - no pun intended.
Hi, Stranger!
I know it should be standard practice, but I find it very hard to have the discipline to do it systematically Fig. Thanks Bertrand for giving us the opportunity to peek into your workflow!!
I love his eye for photography, beautiful compositions, color mood, lightning. Another excellent csene of photorealistic images from Bertrand Benoit. The cylinder has a V-Ray Light material so that the environment generates nice speculars on objects inside the flatbut is set not to generate or receive shadows so that it does not interfere with the HDR lighting.
Simulations, especially if you are using low-quality settings, tend to be very bouncy.
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